YOUR GUIDE ON TEP
Let's make something.
ESP32, sensors & Proteus discoveries
01 / CREW IDENTITY
EARTH EXPEDITION · TEP-11
TEP-11 · LUM-11 / AM-3HUMAN ALIAS
Connected-world explorer · Younger child
The smallest humanoid in the crew carries some of its biggest ideas. Pip finds wonder in sensors, wireless connections, and the delightful moment an experiment responds to the world.
You're here! I saved the next experiment for you.
Pip · Crew identity confirmedI wonder if we can make it do this!
Pip / TEP-11YOUR GUIDE ON TEP
ESP32, sensors & Proteus discoveries
BETTER TOGETHER
Pip supplies the 'what if'; Nova finds a way to test it.
Meet Nova 02 / BEYOND THE ORDINARY
Advanced engineering is only part of what makes Pip, Pip.
Turns everyday surroundings into questions worth measuring.
Finds playful ways for distant things to communicate.
Conducts a colourful light show with precise hand movements.
Makes a first attempt feel like the beginning of an adventure.
SOFT SPOTS
Personality, preferences, and wonderfully familiar habits.
Thinks 'last experiment' is an interesting opening suggestion.
Finds it very difficult to keep a wonderful discovery secret.
Usually has three new questions ready before the first answer is finished.
03 / UNDER THE PEARL-WHITE SHELL
Explore the physical systems behind the personality.
Bright, expressive optics with close-range sensing.
Maps hand movement onto playful, responsive light patterns.
A small, precisely articulated body made for exploring.
Stores observations so an exciting result can be shared and repeated.
Fictional crew engineering · built for the TEP story, inspired by the joy of making.
04 / A LITTLE SPACE OF MY OWN
Deck 02 · Living & discovery · Room 02 · B2
DESIGNED AROUND PIP
A bright white room edged in amber. Rounded experiment stations and a wall of dancing light patterns leave plenty of space for an enthusiastic demonstration.
THE FAVOURITE DETAIL
A light wall that responds to gestures, distance, and surprisingly elaborate waves hello.
Find this room on the ship05 / SHARED VESSEL, MANY POSSIBILITIES
Compact outside. A world of discoveries inside. Three decks, familiar rooms, and one story still waiting to open.
DECK 03
The one place aboard where a few extra screens are welcome.
Orin's route observations and the unfinished map home.
A wide operating area with transparent navigation and engineering screens.
VESSEL STATUS: LANDED ON EARTHA quiet view of Earth's skies, just beyond the busy deck.
DECK 02
Six personal spaces. Select a room to visit its resident.






SHARED GALLERY · FAMILY QUARTERS · BRIGHT WHITE INTERIORS
DECK 01
A generous conference room, balanced by two spaces for discovery.
Engineering stories, shared notes, and questions worth keeping.
Symmetrical, spacious, and ready for the whole family.
A bright shared workspace for experiments and new ideas.
LEVEL B / ARCHIVE SEALED
The basement remains unrevealed.
No rooms, routes, or contents are shown here.
06 / EXPEDITION JOURNAL
The journey did not lead where they expected. It led to us.
Pip tries waving at a motion sensor. It answers with a light. This is immediately declared a friendship.
Proteus becomes a place to try unfamiliar sensors and boards, one discovery at a time.
Pip proposes that every person learning with TEP is another pair of eyes on the journey home.
ONE SHARED MISSION
The family is searching for a source to power LUMEN's return journey. While that mystery unfolds, TEP is where they share engineering, welcome new ideas, and make their unexpected stay matter.
Krillion belongs to the TEP story, not to a scientific unit table. Orin promises to explain the conversion after the next experiment. He has been saying that for a while.