Hey Guys! Hope you are doing well. Today, I'll unlock the details on How to Create a Jet Fighter Model In AutoCAD.  The drawings were published on the Internet * and represent several types, 22 cross sections (fuselage forming elements) perpendicular to the longitudinal axis of the fuselage, and a number of additional sections (Figures 1 and 2). The accuracy of the drawings, of course, is not high, because these are just data for the modelers. We will have to believe this data, take them for truth in the first instance and start creating a digital prototype.

#### How to Create a Jet Fighter Model in AutoCAD

Where to begin? From converting JPEG to DWG (to increase their self-esteem, this tedious process can be called manual vectorization of vector graphics). One of the stages of work is shown in the pic. 3. Question marks indicate that the decision to choose the accuracy remains for the author of the model creation. Pic. 4 shows how the orthogonal sections and the top view look, the visual style of the 2D framework. Some sections are not shown, so as not to frighten the unsophisticated reader with the apparent complexity of the proposed construction. Nevertheless, this part of the work should be done very carefully, repeatedly checking all the dimensions, because what will be laid now, we get at the output. Each of the sections is a closed polyline (pic 5). The pic shows that the new version of AutoCAD 2011 has new handles for editing the polyline. I want to say many thanks to the developers for this tool. When solving such problems, using pens and a convenient context menu saves a lot of time.
##### Creating 3D geometry
• create a very complex geometry of objects, while they obey the laws of Boolean algebra (union, intersection, subtraction);
• create transitions between surfaces;
• Create transitions between 3D objects using surfaces;
• close the surface and create a 3D body;
• cut one surface of the other;
• edit control vertices;
• assign materials to surfaces;
• convert surfaces to 3D and vice versa (with the geometric possibility of this operation).
Pic. 9 illustrates the work with surfaces when creating the nose of the fuselage. A quite legitimate question may arise: where are the surfaces, because until now we modeled the aircraft with 3D bodies? The answer is simple: this site was too complicated for solid modeling and we turned it into a surface. Wings, horizontal tail, and keels were modeled again by the method of lofting. The exact wing profiles in the initial data did not appear, so in all cases, a conditional, so-called chest-shaped profile, characteristic of supersonic flow was created. Nasal endings of profiles, arcs of small diameter. The nozzles are simple enough to model with surfaces. Pic 10 and 11 are almost complete work - together with the result they demonstrate another new feature of AutoCAD 2011 - visual styles. Pic. 10 shows the Sketch style, Pic. 11 - Tinted with edges. The multicolor in Pic. 11 are temporary layers created in order to better distinguish the desired objects. By the way, about the layers. Finally, the seemingly eternal system error, the problem of the letter "b" in the name of the layer, was eliminated. Now, this is a story, with which I congratulate all users of AutoCAD!
##### Creating a cockpit
This is one of the most difficult stages in modeling. Its complexity lies in the fact that it is necessary to cut the model created by planes tilted at very intricate angles, then use logical operations to recreate the rest of the model. Pic. 13 shows the result of this procedure. It remains to convert the necessary parts to the surface and assign a transparent material, but this is the next stage of the work - visualization.
##### Visualization
In AutoCAD 2011 there are quite a lot of new features, including a material browser containing thousands of professionally produced materials. This browser is unified, that is, it is exactly the same as in programs 3ds max, AutoCAD Inventor, and AutoCAD Revit. Of course, there was the opportunity to create your own materials from the template and from scratch. In order not to do this, we assign the material to the fuselage aluminum, the lantern to the glass, and the LDPE tube to the chrome steel. Pic. 14 shows the assignment of materials to the lantern, Pic. 15 - the resulting picture as a whole. Pic. 16 - one of the options for visualization (render) in sunlight.