
Hello friends, I hope you are doing well. This is the fifth tutorial in our series on how to create a Proteus library. In the previous tutorial, How to Make a Realistic Component in Proteus , we gave our Traffic Light Module its final colours and saw why a realistic part should carry local colours instead of following the global style. Today, we look at how Proteus groups graphics into reusable building blocks. Our topic is how to use Make Symbol in Proteus , together with the way Proteus layers overlapping shapes. We will see what a symbol is, where Proteus stores symbols, how to tag a group of shapes with a tag box, how to turn them into a symbol with the Make Symbol command, how to find and place the symbol again with the Pick Symbols browser, and how to break it apart with Decompose. A ...











